Been working on learning to make a realistic looking sun / star with animated surface, flares and light. I finally got something that I felt was worth showing. The project was created and rendered in Blender 3D 2.92, rendered using Eevee and took about a half hour to render 900 Continue Reading →
Just for a bit of practice I made this recreation of a hallway from a movie. I was going partly for photorealism and also Everything modeled in Blender 3D 2.92 and all materials are procedurally generated using Blender’s node system. Can you guess the movie?
This was another small project just for fun and practice. I’m working on learning to create some space scenes, honing my skills at that. This scene includes a gas giant with a proceduraly generated material, 10,000 asteroids, and a lot of volumetric effects which pretty much had my old computer Continue Reading →
Few years back I tried making a spiral galaxy using a particle system and some post processing. It didn’t turn out all that great. This is my latest attempt after following a tutorial by @CBaileyFilm. It looks a lot better though its still not realistic as I would like. A Continue Reading →
A couple of quick projects honing some of my sci-fi skills creating models, details and effects.