Making more progress on my gazebo project. Had to rebuild several of the meshes, learning to be more efficient at decimating things down and baking normal maps. Making all my own textures, hand painting some of them. Still need to work on the column and the cap / base stone Continue Reading →
I’ve been working on a Victorian style stone gazebo project, learning to bake proper normal maps, decimate high poly meshes down to lower resolutions and so forth. Its been a learning process but its starting to finally come together and look like what I envisioned.
Been working on learning to make a realistic looking sun / star with animated surface, flares and light. I finally got something that I felt was worth showing. The project was created and rendered in Blender 3D 2.92, rendered using Eevee and took about a half hour to render 900 Continue Reading →
Just for a bit of practice I made this recreation of a hallway from a movie. I was going partly for photorealism and also Everything modeled in Blender 3D 2.92 and all materials are procedurally generated using Blender’s node system. Can you guess the movie?
This was another small project just for fun and practice. I’m working on learning to create some space scenes, honing my skills at that. This scene includes a gas giant with a proceduraly generated material, 10,000 asteroids, and a lot of volumetric effects which pretty much had my old computer Continue Reading →